Lots of technical stuff and satisfactory peg popping!
Paris Transylvania v 0.017
For this version I made som significant technical changes, to lay the foundation for the actual visuals that are in the works. Performance vice I changed the render pipeline to URP to allow new shader graph and my custom matcap shader materials. Let me know, is the speed still flawless, or is it too slow? I might need to optimize graphics. Perhaps I dont need complex materials for the static pegs :)...
I created an imo appealing Peg color palette and put effort into making the peg popping satisfactory:
New peg graphics!
New sound effects!
Cool new skull gold coins!
5 new relics:
Cup of Chai, Evil Eye, Ancient Rune, Glass of red, Jewel scarab
Fix: Turned the horseshoe with ends up so the good luck doesn't spill. Memo to self: At least google stuff before implementing...
Rewrote the relic texts:
- Crucifix: On peg hit, 10% chance to deal 1 damage.
- Hand fan: On peg hit, 10% chance to gain 0.2 shield.
- Lucky horseshoe: After pachinko, Earn 1 to 5 gold coins.
- Baseball bat: On attack, deal 5 damage.
- Sprout: On peg hit, 5% chance to restore 2 pegs.
- Cup of Chai: Every turn, heal 1 HP.
- Evil Eye: On peg hit, 10% chance to deal 1 instant damage to a random enemy.
- Ancient Rune: On peg hit, 1% chance to heal 1 HP.
- Glass of red: At the start of each combat, gain 12 shield.
- Jewel scarab: Every 3 turns, gain 3 shield.
1 new level!
Enjoy! Let me know if you find bugs!
Best // Ola, Magneticlake
Files
Get Paris Transylvania - A Pachinko Roguelike Deckbuilder
Paris Transylvania - A Pachinko Roguelike Deckbuilder
A Vampire-Slaying Pachinko Roguelike Deckbuilder with Boundless Exploration and High Replayability.
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